Activate an emergency
Use emergency controls only when appropriate for your roleplay situation. Your radio must be powered, available, and affiliated to a channel you are permitted to transmit on.- Confirm the selected channel is the one where you need the alert.
- Press the on-screen EMER button or your assigned LSR Radio: Emergency key.
- Release it. The first press activates the alert; holding that same activation press does not clear it.
- Check for the EMERGENCY indication. Use normal PTT if you also need to speak.
/panic can activate the alert without assigning a key.
Activating an emergency does not automatically key your microphone.
The channel alert can be visible to other radios monitoring that channel; seeing it does not mean you own it.
Menus and TMS remain usable while the emergency indication is active.
Clear an emergency you own
Clearing is a separate action from activation, not a second quick toggle.- Remain on, or return to, the channel containing your active emergency.
- After releasing the activation press, press and hold EMER or your assigned emergency key again.
- Keep holding for the server’s configured clear duration, then confirm that the emergency indication clears.
Open TMS messages
TMS is available through the powered radio’s Menu, then TMS Messages. You can also assign a TMS home-screen softkey through/radiosettings when you want a shortcut.
The TMS home screen contains Inbox, Compose, Drafts, and Sent.
An available TMS menu is not a delivery guarantee. Messaging depends on your live radio access and a valid callsign; the intended recipient must also be available. Check the message status and any on-screen error.
/callsign, for example 2L20 - Alex.
Enter only the callsign, such as 2L20, when addressing a new message, not the full display name or a radio ID.
A callsign prefix such as ALPHA - Alex also works; a bare alphabetic name alone does not establish a TMS callsign.
Duplicate callsigns can prevent routing. Confirm the other unit’s callsign if you see a duplicate or unavailable-recipient error.
Compose and send
- In TMS Messages, choose Compose, then Text Message.
- Type the message and, if desired, enter the recipient callsign in Send To.
- Select Options. You may choose Mark Important or Req Reply before sending.
- Choose Send Message to open the separate Send To stage.
- Enter or confirm the callsign, then select Send.
- Open Sent and check the delivery state instead of assuming success from the send action.
Read, reply, and check status
- Open Inbox and select a message to read its thread. Unread messages are marked in the list.
- Choose Reply in the thread to compose a response to that conversation’s peer.
- Pending or Pending ACK means delivery has not yet been acknowledged.
- Delivered means the recipient radio acknowledged delivery; it does not prove the player read the text.
- Expired means delivery did not complete within its allowed window.